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Watch out for the Wolf Pack! These dudes are badder than bad--or
one
can substitute the latest street jargon for the old-fashioned phrase,
"they excell in what they do." And that is an understatement.
What they do, is weave graphic magic, transform electrons into
dramatic
images of spaceships, raging intergalactic battles, exploding suns,
fiery
nebulae, and starscapes that stir the imagination.
They are also the wave of the future.
Science fiction, even in its early pulp fiction days, has been blessed with artists whose visions of things to come were every bit as fantastic as the authors whose works they illustrated. The Wolf Pack, or the 3-D Still Team as they call themselves, continues in this tradition. To date their Web-published efforts stem from the graphic-oriented media of television and the movies rather than the printed word. The images, however, are their own. The drama and mental adventures these visions evoke in the viewers' minds are also their own, pushing beyond the graphic fare often served by the weekly television episodes from which the Wolf Pack draw inspiration. Even a quick glance at the illustrations presently used to grace the Star Trek and Babylon Five novels leaves one wishing art directors had used the Wolf Pack to produce those covers. Unlike the traditional science fiction artist, the Wolf Pack has abandoned canvas, brush, and tubes of color for the pixels of the computer monitor. Their skills go beyond the ability to blend oils or acylics. First they sculp or model each of the objects in a scene. Like a painter they then must paint individual textures that will be applied to those objects. And similiar to a photographer they must light their scenes with an array that produces the effects they desire. Then, and only then, is the scene that scans onto the viewer's screen rendered. Modeller, painter, photographer--all of these are rolled into each member of the Wolf Pack. In a recent conversation, a well-known science artist remarked to this writer that he felt computer art all had the same "look" to it. He was simply wrong or scared of something he did not understand. Peruse the graphics available on the Web or to be download from an online service. The style and feel of Wolf Pack graphics is unmistakeable; the art jumps out at the viewer and shouts Wolf Pack! But the wave of the future, the reader asks? How can that be when computer graphics have found their way into just about everything these days? Take another look at what the Wolf Pack has produced. Study the detail, feel the drama. One can't help but sense this handful of individuals already grasps what everyone else is producing and is chomping at the bit to show the world what they can do--and they will. After all, they are just starting--take a look at their bios--these folks are still learning! If there is one wish for the Wolf Pack this writer has, it is that they will discard the science fiction worlds others have created and work their graphic spells to bring forth new unexplored realms. What a feast for the eyes that will be! The above was written nearly a year ago for an earlier, ill-fated version of this website. In that year, my respect and admiration for the Wolf Pack's models, which they call meshes, and artistry has only increased. I've watched each expand in their abilities taking on and conquering areas they swore they knew nothing about. At this writing they are involved in the seminal stages of a project, that if fulfilled, will result in the production of artwork that will grace the walls of homes throughout the world. On this venture, I wish them only the best. Visit Geo. W. Proctors WWW site for more information. Arlington, Texas U.S.A Geo. Proctor is a novelist by trade, having written several science and fantasy books. His most recent works have been in the western genre. BLOOD OF MY BLOOD, a historical novel about the Comanche chief Quanah Parker, was published by Bantam Books in July, 1996, and is presently one of three finalist for the Spur Award for the best western novel of the year published in paperback. The award is given yearly by the Western Writers of America. George decribes himself as an on-and-off Sunday artist, whose first published work appeared on an early issue of the magazine HEAVY METAL. "The Wolf Pack," as he calls us, has also hooked him. He presently is turning out 3-D art of his own using the program TrueSpace 2.
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All the 3D Stills and graphics contained on this site are copyright of the 3D Stills Team and the Wolfpak 1995/1996/1997.
Graphics on this page and the following pages are copyright of the the wolfpak and are used with permission.
DO NOT USE WITHOUT WRITTEN PERMISSION!